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Silence at Lindenrain

A reception is meant to secure Lindenrain House’s future. But the association’s president never lives to see it. Sudocrime’s first full story has six chapters and comes with the app.

Updated

Cover of “Silence at Lindenrain”: a manor house with a gravel drive in autumn
  • 6 chapters
  • a code word takes shape
  • downloads on first open

This page reveals no culprit and no solution.

The setup

On Saturday evening, association president Leander Kroll plans to lease Lindenrain House to a hotelier. The rent will pay for a new roof. But at 8:05 p.m., the guests wait in vain: Kroll is dead, murdered by someone in the house.

Investigator Jule Thiemann seals the house. You volunteer in the garden and know the five people who were at odds with Kroll. Thiemann takes their statements; you piece together his day from eight in the morning. Who was alone with him, and when?

One day in six chapters

  1. 8:00 a.m. A Shaky Start
  2. 10:15 a.m. One Package Too Many
  3. 12:30 p.m. The Mixed-Up Colors
  4. 3:00 p.m. An Unexpected Yes
  5. 5:45 p.m. The Old Agreement
  6. 7:30 p.m. The Last Encounter

How Lindenrain plays

Each chapter has a 6×6 sudoku and its own floor plan of 5×5 or 6×6 squares. Every solved sudoku adds a letter to the code word and a snapshot to your evidence wall.

The tone is murderous but cozy: no blood, no weapon on screen. The catalog rates the story 2 out of 5 magnifying glasses, which makes it a good first full case.

The story comes with the app. It downloads the first time you open it and stays playable offline after that. You can play it in your browser too.

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The Missing Key

Never played before? The practice case is the easiest way in: The Missing Key. The harvest starts at seven, but the master key is gone from its hook. Your first day, your first case.